![]() ![]() With certain crouch animations the middle box was not high enough to cover shoulders.įixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. less deaths will win.įixed: When g_realbody was set to 1. It does not run out of memory.įixed: Ties on highest fragger are solved by comparing kill/death difference. Fixed by adding additional temporary box for the torso.įixed: !rename admin command doesn't allow adding backslashes to names anymore.įixed: Objective carry icon counting spectators too.įixed: Crashes related to UI_Alloc running out of memory. This resulted some previously known cheats to not getting detected.įixed: The arm hit detection was not working correctly from the side shots. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.įixed: G_Quer圜lientCvar/et_CvarValue can no longer be used to query rcon password.įixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. Now admins can take player screenshots which works same as PB screenshots. These include the client side hitsound selection and theme.Īdded: Player screenshots. This can be disabled by the players.Īdded: Forcing some cvars is now restricted. This module can be configured to censor names and chat with real regular expressions.Īdded: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).Īdded: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.Īdded: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. Current choices are SQLit3 and PostgreSQL.Īdded: Censor module. ![]() This module collects various game play data into a relational database. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.Īdded: Statistics module. This improves the playability and removes the need to force this setting to players.Īdded: Server extension modules. This includes checks that official menus are not modified.Īdded: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).Īdded: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This command prints diagnostics of the client memory pooling.Īdded: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.Īdded: Server checks the setup and refuses to start if problems are found. As opposed to modifying the loading screen of every server.Īdded: New client command mem_report. Wanna download the mod or join our community? Visit: Īdded: Server customizable menu that is opened in addition to the silEnT mod menu.Īdded: Possibility for admins to modify the loading screen of their server. Wanna see it in action? Visit (connect to) silEnT server: Himalia.fi Small download size ensures that nobody gets tired while downloading the mod from your server. We made easy 4 step installation for the server admins. We improved the game performance in most areas including bandwidth and CPU usage. The feature rich player database allows easy way to search and handle even offline players. Admins can configure their servers to use only original Enemy Territory weapons or select the new weapons by their own choices. In short, the mod is feature rich high quality Enemy Territory game. We made the mod very small in download size.We removed many exploitable cvars including cg_noDamageKick.We made easy 4 step quick install for admins.We rewrote big part of the data transmissions between the server and client and this way gained big performance improvement in bandwidth usage and also the game runs more smoothly.We made lots of code optimisations in many places.Admins can also easily configure these weapons for their servers. We added new weapons PPSh and Tripmines with carefull consideration that they will not alter the game flow that the Enemy Territory is known of.We added most feature rich player database and offline player handling that we know exists.We made efforts to simplify and optimise bullet traces and we have managed to make the traces both reliable and the hitboxes to follow the player animations.These include fixing the sniper zoom exploit and pmove_fixed bug. Fixed many small bugs that effected to the gameplay.Our goals with the mod are high quality, high performance and high configurability for both, the server and the client side. ![]() We have made a new Enemy Territory modification called silEnT. ![]()
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